From Bulbapedia, the community-driven Pokémon encyclopedia.

This article is about the move Agility. For the field move, see Field Move (Ranger).

Agility (Japanese: こうそくいどう High-speed Movement) is a non-damaging Psychic-type move introduced in Generation I. It was TR12 in Generation VIII, and is TM004 in Generation IX.

Effect

Agility increases the user's Speed by two stages.

Agility can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Double Team was used in the previous turn. It is also part of a Contest Spectacular combination and using it will cause Baton Pass and Electro Ball to give extra three appeal points if used in the next turn.

If powered up by a Psychium Z into Z-Agility, all of the user's lowered stats are reset.

Description

Games Description
Stad A special technique that greatly boosts the user's Speed. Can normally be used up to three times.
Stad2 A special move that greatly boosts the user's Speed. Normally used up to three times.
GSC Sharply increases the user's Speed.
RSEColoXD Relaxes the body to sharply boost Speed.
FRLG The user relaxes and lightens its body to sharply boost its Speed.
DPPtHGSSPBR
BWB2W2
The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
XYORAS
SMUSUMPE
SwShBDSPLA
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
SV The user relaxes and lightens its body to move faster. This sharply boosts its Speed stat.

Learnset

By leveling up

By TM/TR

By breeding

Special move

Generation II

# Pokémon Types Egg Groups Obtained with
0083 Farfetch'd NormalIC Big.png
FlyingIC Big.png
Flying Field Baton Pass Farfetch'dStad2
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

Generation V

By event

Generation II

Generation VI

Generation VII

# Pokémon Types Egg Groups Obtained with
0025 Pikachu ElectricIC Big.png Field Fairy Ash's Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.

In other games

Pokémon Mystery Dungeon series

Agility boosts the Travel Speed of the user and teammates in the same room by one stage.

Super Smash Bros. series

In Super Smash Bros. Melee and Super Smash Bros. Ultimate, Agility is Pichu's up special. It is similar to Pikachu's Quick Attack in that it is a fast dash that can be done in two different directions, but unlike Quick Attack, it does not deal damage to the opponent, rather, it damages Pichu. Pichu cannot legitimately learn Agility in the main games.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Agility could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Agility could be seen as a move used by Boss Zebstrika.

PsychicIC RR.pngAgility
Charge time 0.9 seconds
Range type Circular (self)
Target Self
Additional effect None

Pokémon UNITE

In Pokémon UNITE, Agility is one of Zeraora's two starting moves, as well as one of Mew and Dodrio's possible second moves. Zeraora can learn it either at level 1 or 3 (depending if Slash is learned first), Mew obtains it by reaching level 3 and choosing it over Coaching and Light Screen, and Dodrio learns it by reaching level 7 and choosing to upgrade Quick Attack into it instead of Jump Kick.

With Zeraora, Agility has the user perform a quick dash, increasing its basic attack speed for a short time afterward.

By reaching level 6 with Zeraora, Agility is upgraded into either Volt Switch or Spark.

With Mew, Agility has the user quickly move in the designated direction, increasing its movement speed for a short time. A maximum of two Agility uses can be kept in reserve.

By reaching level 12 with Mew, Agility is upgraded into Agility+, and the distance the user moves in the designated direction is increased.

With Dodrio, Agility makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster.

By reaching level 13 with Dodrio, Agility is upgraded into Agility+, and the user's sprint gauge becomed fully charged after using the move again.

Description

Games Description
MDRB Boosts by one level the Movement Speed of the user and team members in the same room.
MDTDS Boosts the Movement Speed of the user and team members in the room by 1 level.
BSL おなじへやの なかまポケモンと じぶんの いどうそくどを 1だんかいあげる
MDGtI
SMD
MDRTDX
It boosts the Travel Speed of you and your teammates in the same room.

In the anime

Paul Ninjask Agility.png
Ninjask Charles Accelgor Agility.png
Accelgor Alain Metagross Agility.png
Metagross Goh Mantyke Agility.png
Mantyke
The user moves quickly to evade attacks.
Pokémon Method
User First Used In Notes
Pikachu Pikachu starts to run forward on all fours, leaping from side to side. Other times, Pikachu appears to repeatedly vanish and immediately reappears in different spots while running. The opponent may become confused.
Ash's Pikachu Electric Shock Showdown Debut
Ritchie's Sparky A Friend in Deed None
Drake's Ditto in the form of Pikachu Hello, Pummelo! Used via Transform
Hitmonchan Hitmonchan appears to repeatedly vanish and immediately reappears in different spots while running; or, Hitmonchan runs quickly to get in front of the opponent.
Anthony's Hitmonchan The Punchy Pokémon None
Kyle Hamm's Hitmonchan Pasta La Vista! None
Farfetch'd Farfetch'd runs after the opponent with great speed. If the opponent tries to hit Farfetch'd, it disappears, then reappears seconds later.
Keith's Farfetch'd So Near, Yet so Farfetch'd None
Jolteon Jolteon runs toward the opponent, disappearing and reappearing as it runs.
Pokémon League entrance exam instructor's Jolteon The Ultimate Test None
Seadra Seadra swerves back and forth through the water at great speed.
Mandi's Seadra Round One - Begin! None
Goldeen Goldeen swims swiftly through the water to avoid the opponent's attacks.
Misty's Goldeen Bye Bye Psyduck None
Dragonite Dragonite flies after the opponent with great speed. If the opponent tries to hit Dragonite, it disappears, then reappears seconds later.
Drake's Dragonite Enter the Dragonite! Japanese version only
Dodrio Dodrio runs quickly at the opponent.
Falkner's Dodrio Fighting Flyer with Fire None
Pidgeot When an attack is about to hit Pidgeot, it disappears and reappears behind the opponent.
Falkner's Pidgeot Fighting Flyer with Fire None
Scizor Scizor jumps around the opponent at a fast speed, making it look like there are two or three copies of it; or, Scizor flies at the opponent. While flying, it leaves behind a white trail of energy; or, Scizor runs quickly to avoid the opponent's attack.
Shingo's Blade Wired for Battle None
Luna's Red Lightning Curbing the Crimson Tide! None
Guzma's Scizor Battling Besties! None
Skarmory Skarmory flies towards the opponent. If the opponent tries to hit Skarmory, it disappears, then reappears a second later, dodging the attack.
Miki's Skarmory Hot Matches! None
Vulpix Vulpix runs quickly, disappearing and reappearing as it runs.
Brock's Vulpix Hot Matches! Vulpix could not legally learn Agility at the time
Cyndaquil Cyndaquil runs quickly, disappearing and reappearing every time an opponent attacks.
Ash's Cyndaquil Hot Matches! Cyndaquil cannot legally learn Agility
Umbreon Umbreon's body becomes surrounded by a white aura and it tackles the opponent.
Tamao's Umbreon Trouble's Brewing Umbreon cannot legally learn Agility
Articuno Articuno flies towards the opponent, disappearing and reappearing when the opponent tries to attack it.
Articuno (Johto) Freeze Frame None
Beedrill Beedrill wings buzz loudly and it flaps them at top speed. It then flies towards the opponent and flies around it in circles, confusing it.
Jimmy's Beedrill The Legend of Thunder! None
Fearow Fearow flies quickly after the opponent, leaving a white trail of energy behind as it flies.
Tyson's two Fearow Rage of Innocence None
Rico's Fearow A Poached Ego! None
Kingdra Kingdra disappears then reappears seconds later.
Clair's Kingdra Fangs for Nothin' None
Mantine Mantine disappears as an opponents about to hit it. Seconds later, it reappears again.
Dorian's Mantine Just Add Water None
Surskit Surskit moves quickly to dodge an attack.
Max's Surskit Maxxed Out! None
Brianna's Surskit Spontaneous Combusken! None
Luvdisc Luvdisc moves quickly to dodge an attack.
Misty's Caserin Luvdisc is a Many Splendored Thing! None
Daisy's Luverin Luvdisc is a Many Splendored Thing! None
Gorebyss Gorebyss disappears as soon as it's about to get hit by an attack, then reappears seconds later.
Nancy's Gorebyss The Evolutionary War None
Growlithe Growlithe moves quickly to dodge an attack.
Morrison's Growlithe Choose It or Lose it! None
Sceptile Sceptile jumps out of the way to dodge an attack.
Ash's Sceptile Curbing the Crimson Tide! None
Ninjask Ninjask's outlines briefly glow white as it disappears and reappears multiple times around the opponent.
Paul's Ninjask A Real Rival Rouser! None
Accelgor Accelgor shoots through the air straight at the opponent at an extremely fast speed. Accelgor moves so fast that it leaves behind a transparent blue afterimage as it flies.
Charles's Accelgor The Mighty Accelguard to the Rescue! None
Fletchling Fletchling flies quickly to dodge an attack.
Chester's Fletchling Breaking Titles at the Chateau! None
Treecko Treecko runs after the opponent with great speed. If the opponent tries to hit Treecko, it disappears, then reappears seconds later.
Sawyer's Treecko Rivals: Today and Tomorrow! None
Metagross Metagross skates along the ground quickly to dodge an attack. Sometimes, its body glows white while using the move.
Alain's Metagross Finals Not for the Faint-Hearted! None
Paul's Metagross Friends, Rivals, Lend Me Your Spirit! None
Steven's Metagross Battling as Hard as Stone! None
Mantyke Mantyke moves quickly to dodge an attack.
Goh's Mantyke The Sinnoh Iceberg Race! None
Zoroark Zoroark runs after the opponent with great speed.
Gladion's Zoroark The Homecoming Crown! None

In the manga

The Electric Tale of Pikachu

Ash Pikachu Sparky Agility EToP.png
Pikachu
The user gathers energy and runs at a fast speed.
Pokémon Method
User First Chapter Used In Notes
Pikachu Pikachu gathers electricity in its body and static electricity appears around its tail. Its fur then gets slightly more spiky and it dashes forward. As it runs, it leaves behind little trails of energy from its back feet.
Ash's Pikachu Haunting My Dreams Debut
Ritchie's Chuchino The Indigo Finals None

How I Became a Pokémon Card

Takaya Fearow Agility.png
Fearow
The user becomes faster.
Pokémon Method
User First Chapter Used In Notes
Fearow Fearow flies around and becomes faster.
Takaya's Fearow PW05 Debut

Pokémon Adventures

Pocket Monsters Diamond & Pearl

Aipom Agility PDP.png
Aipom
The user moves quicker than normal.
Pokémon Method
User First Chapter Used In Notes
Aipom Aipom moves quicker than normal.
A wild Aipom PDP05 Debut

Pokémon Diamond and Pearl Adventure!

Pokémon Gold & Silver: The Golden Boys

Pokémon Gotta Catch 'Em All

Shu Pikachu Agility.png
Pikachu
The user dodges an attack easily.
Pokémon Method
User First Chapter Used In Notes
Pikachu Pikachu runs around quickly, dodging attacks and confusing the foe.
Shu's Pikachu Catch the Poliwag! Debut

Pokémon Pocket Monsters

In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages